Dogma, as its name implies, is a design language that is pushed to its limit, like a doctrine that is followed to the letter. It is the idea of playing with a shape and repeating it to create different types of furniture. In other words, it is a utopia or the development of a utopia as we can see or have seen in human societies…
The goal is to play with the logic of the water drop shape that has already been explored in the legs of the “Geometric” table. Depending on the angle at which you view it, this simple but rich design changes its personality, going from round and cheerful to thin and angular, thus creating patterns of light and a constantly evolving perception. The resulting piece will have a very different appearance viewed from the front or from the back.
The rigidity of the design code, the “dogma”, results in shelves that can have different widths and heights, as well as partitions. These pieces are defined by the tension generated by the space between uprights, placed in pairs or in succession, through which the light plays, giving the design its architectural and aesthetic strength.
These different units were designed to be self-supporting and used either against a wall or as a partition, as the pivotal piece in the middle of a room. By combining different units, different styles can be created, giving a room a certain energy, since each shelf / wall has a specific style. These combinations can also be enhanced by playing with the heights of different units.
Dogma is therefore a design language that could later produce other types of furniture, and push the concept of utopia even further.